Blender Tutorial: Micropolygon Displacement Basics Part 1/2

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Discover how to use the Micropolygon Displacement in Blender to create stunning landscapes, planets, sci-fi patterns, asteroids and much more!
This is Part 1/2 of the Micropolygon Displacement Basics tutorial from the free update to Space VFX video course.
Watch Part 2/2:

Download the Project Files (lite version):

What’s in this Space VFX update 1.1?

1.5 hours of bonus video tutorials:

Micropolygon Displacement Basics Part 1
Micropolygon Displacement Basics Part 2
Exoplanet: Zoom to the Surface

Update teaser:

If you have Space VFX you’ll get all the project files, textures and animations.

About Space VFX video course:

Creating a 3D universe is hard… no longer! After watching this 16+ hours video course you’ll be ready to create any space object in Blender. Quasars, gas giants, planets, black holes, asteroids and more.
Aidy Burrows and Gleb Alexandrov, two Blender geeks joined forces to create this cosmic tutorial series.

Get Space VFX now:

Video Info: 16+ hours, 1920 x 1080 (download+streaming), MP4 format
26 Space VFX Tutorials
2 Workflows: Procedural and Image-based
Skill Level: Beginner-Intermediate
Bonuses: Project Files and Extra Assets


Jeff F says:

Excellent tutorial.. Thank you!

Tanvir Mahmud Abir says:

Most satisfying video ever ! Thanks !!!!!!!!!!

L3nny 666 says:

you are a god

Sky Render says:

Почему нет видео на русском?

WildChild says:

Please stop using a theme while making tutorial videos. Makes things extra confusing for no reason.

Tom Schuelke says:

Hi Gleb,
So i tried to reproduce this with the new 2.80 Beta.. but i get stuck around the time of 5:50, when you activate the Adaptive option in the Sub modifier..
Well maybe because this is now the new " Subdevisions" modifier, from Pixar ? i dont find comparable parameters like adaptive. Where are they gone.

anyone an idea ?

Tris Trance says:

Your mountain resembles Mount Rainier but nice job 😉

VincentG991 says:

This is great stuff man, keep it up

Abetamazir says:

very good tutorial (got the whole series) one question though, Unlike the displacement modifier method (which you can turn into geometry with apply), i cant find a way to convert the node made displacement to actual geometry….is there any way to do that?

The ConcertMaker - pianorecitals and concerts says:

At 31:48 I think you meant Jim Carrey! 🙂

Aegon Targaryen says:

Anyone care to help a small problem? Using Blender 2.79b here. My displacement in previous versions used to come out quite brilliantly. Now they look less than decent. Doing mostly greeble tech panel type of work. Lots of stretching in my displacement. Any ideas as to why? Made 8k images in adobe illustrator exporting open exr via After Effects.

Stuffy stuff says:

Hello, this feature is not yet supported in 2.8 evee, right?

Derek Kuraitis says:

You need to put the subtract before the multiply, and keep at the default setting of 0.5. It will keep it in the middle, so you don't have to keep changing subtract.

Temptør Enthusiast Gaming says:

DOES THIS WORK FOR 2.79. every video i see seems to have a different UI….its annoying

eurasianbot says:

I love watching your tutorials so much Gleb. You have found the perfect blend of conversation, nuance and information!

Dampfnase says:

10:00 my Mountain looks so Different, its just slim and tall

Harshad Joshi says:

can you make a tutorial on baking height map in blender using cycles.

Kendal Walker says:

I have watched many Blender tutorials and dreaded sitting through them. You do such a good job at keeping your audience entertained. Thank you so much for these tutorials!

Muhammad Farooqi says:

when do you sleep? I want to take out your brain! 😀 .. how do you think man!!!! amazing work

cam browning says:

If someone could help, after multiplying the image it comes out all weird. I thought I did everything right but guess not. Can send my blender file so you can have a look, thanks

GrowingStrength says:

I love your tutorials! Are not exactly for beginners but after some experience your videos are very specific and help a lot developing our art work and ideas.
Btws, How can I have the Blender style so clean and nice? 😀 Is it because you are using iOS?

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